This title might very well be conflicting and startling. It is not intended to be either of those; however, there are few words to be said about this topic – a topic that too many words have been said for centuries.
Happiness is a feeling. We as humans have limited capabilities of expressing feelings. In everyday life, this incapability does not become apparent because we don’t really get into deep conversations where we might end up trying the exact meaning of a certain feeling. Yes, we consider that our feelings are pretty much the same, we feel sad when we lose something or someone. We feel excited by a trip to abroad. Trouble kicks in when we try to understand what someone else feels. Since the topic is happiness, that is going to be our example.
If there was only one adjective to describe happiness, it would be accurate to use the word slippery. Happiness comes and goes; we don’t seem to be able to keep it forever. You might have a friend who just posted a photo of their favourite food on Instagram saying “happiness overload”. It is the type of happiness that will last around 15 minutes depending on how fast your friend eats. It is very naive of us – humans to strive for happiness thinking once we achieve it, it will last. Longevity of happiness isn’t even the main issue though because what if it doesn’t exist? Ludwig Wittgenstein is the philosopher who introduced The Beetle in a box thought experiment in 1953 in his Philosophical Investigations. He invites us to imagine a community in which each person has a box containing a beetle. No one is allowed to look in anyone else’s box but everyone knows what a beetle is by looking what is in their own box. One person might have a tennis ball while someone else has toy car. We can, then, come to the conclusion that the word “happiness” does not directly refer to the sensation because if it did, only we (you – the individual person) could know what that sensation is.
Feelings are private and that is why when trying to achieve happiness, we shouldn’t compare it to anyone else’s – the supposed, ultimate happiness. Whatever sensation it is that you have in your box, it should be your objective.
It has been a while since oBike Sydney launched and it hasn’t been without controversies. We already talked about oBike getting all the blame and barely any praise so how and where do they operate?
Continue reading “Using oBike Sydney – Areas Served and Pricing”
Jed – Welcome to our second episode of Jams and Stories, I am with Lilly and she looks very excited today.
Lilli – I think I am actually nervous but excited is a better word.
Continue reading “Jams and Stories Tuesdays #2”
In 2009 when Suzuki replaced the original round-headlight SV650 with the new Gladius (SFV650) the general public wasn’t happy at all. People still dislike the looks of the Gladius and want the old SV650 back (they got what they wanted, Suzuki brought back the round headlight). As an owner of 2 different Gladius’ I agree with the view of bike being ugly to some extent. Let me explain myself.
Continue reading “Suzuki Gladius Review”
A diagnosis of video games in popular culture is a convoluted one. A couple of decades back one could say that video games belonged in the niche market but as of now, they are one of the most popular modes of entertainment. Video games are technically softwares; a game is a written code with an engine running it with correlated graphics but this just the technical side. Excessive classification of games as softwares and game developing as software developing undoubtedly misrepresents the creative labor in this industry. There is a huge distinction between what goes into the production of a video game and “just programming”. The wide cluster of aptitude, expansive social marvel that encompasses games and the cutting edge technological and political-monetary framework that encompasses the game industry cannot and ought not to be caved in into the simple class of software. The creative collaborative work that is essential for the production of games is sufficiently imperative to be respected. Without a doubt, the development of programming frameworks has dependably been and will keep on being a piece of this action, yet it cannot be pushed into that particular classification. Continue reading “Are video games just software? Creative labor in video games.”